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RSVSR Where to Farm ARC Raiders Trophy Display Trophies Fast

Hartmann846 2 小时前 阅读 2172
I'll admit I clicked into the Trophy Display project expecting something I could actually look at. A wall rack. A shelf. Anything. Nope. It's basically a five-step trade-in ladder disguised as décor, and you figure that out fast once you start checking what it wants. If you're trying to keep your loot decisions straight, it helps to browse ARC Raiders Items so you don't accidentally dump parts you'll need for builds later.

Think of it like a checklist that gets meaner as you go. Phase one is "Roaming Threats," and it's pretty chill. You're turning in throwaway scraps like Rusted Bolts, Pop Triggers, and Tick Pods, the stuff that clogs your stash after a normal run. Then the later phases push you toward harder targets and nastier fights, all the way to "Imposing Behemoths." That shift is the point: the project nudges you from farming easy patrols into hunting elites and boss-tier machines, because that's where the rare materials come from.

What saves it from feeling like a month-long chore is the pacing. Each phase has four donation slots, and you get paid as soon as you complete one. So you're not staring at an empty bar for ages. Raider Tokens show up regularly, and those matter more than people admit, especially when you're trying to keep upgrades moving without going broke. You also pick up crafting bits like Mod Components, plus blueprints that actually change your day-to-day loadouts, like the Vita Shot, the Bobcat, and the Snap Hook.

Mid to late tiers are where the grind gets real. Items like ARC Synthetic Resin, Magnetic Accelerators, and Matriarch Reactors don't just "happen" while you loot containers. You'll be chasing specific encounters and taking risks you might normally skip. The smart move a lot of players use is simple: hoard the trophies, then cash them in when it's safest for your progression. Expedition resets can mess with what you keep, so turning in a big batch right after a reset can feel a lot less stressful than watching your hard-earned parts vanish.

Clearing all five phases is where the project stops being "nice" and starts being huge: 300,000 Coin, the Howl emote, an Acoustic Guitar cosmetic, and the Jupiter legendary sniper rifle waiting at the end. That payout can stabilize your whole economy for a while, and Jupiter is the kind of weapon that changes what fights you're willing to take. If you're short on currency or want to speed up gearing for the next push, some players also look at services like RSVSR for game currency and items, then save their hardest-earned trophies for the upgrades that really matter.

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