If you've sunk real hours into ARC Raiders, you'll notice fast that aim isn't the whole story. Movement is what keeps you alive long enough to use the loot you grabbed, and the in-game tips barely scratch it. I started paying attention once I kept dying mid-animation, usually with my bag full. A few small inputs change everything, and they're worth practising even when you're just farming ARC Raiders Items and trying to get out clean.
The standard roll feels like it has this tiny "stand up and accept your fate" moment at the end. You can cut that out. Hold sprint and crouch together as you hit the roll input, and the game snaps you back into a ready state instead of playing the slow recovery. It's not magic, it's timing. Miss it and you'll still get that stiff get-up. Land it and you're sprinting, swapping angles, or getting your gun up before the other guy realises you've already reset.
Stairwells are where clean fights go to die, so you want anything that breaks tracking. There's a goofy momentum kick when you roll backward down stairs. You don't just slide, you get launched. Use it when someone's holding the top step and expecting you to peek like a decent person. Roll backward, let the speed carry, and you can end up past their crosshair in one beat. Half the time they're still dragging their aim to where you used to be, and you've already changed the whole problem.
A lot of players shoot mines because it feels safe. It's also loud, slow, and it tells everyone nearby exactly where you are. The roll has invincibility frames, but you've gotta respect the timing. When a mine pops, don't panic-roll on the first beep. Let it rise, watch for the top of that little arc, and dodge through right as it's about to go off. If you hit it, you take no damage and keep moving. If you don't, you'll know instantly, so maybe test it in low-stakes runs before you try it with a backpack full of pain.
Auto-mantle is another quiet killer. You brush a fence or ledge and suddenly you're stuck climbing while someone drills you for free. The workaround is to turn your camera and jump backward onto the object so you land without triggering the climb animation, keeping your weapon ready. Ziplines have a similar "default is slow" problem. Don't just walk up and interact. Sprint, jump, then latch so your momentum carries into the ride and you cross faster. It's the kind of habit that saves you seconds, and seconds are what keep your ARC Raiders Weapon from ending up in somebody else's inventory.
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